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Maya experiments and self development

lately been playing a lot with Maya and Arnold, so I've decided to try pushing realism to it's maximum, and see what I can do.
I'm pretty happy with the result, but still have a lot to do. Will be updating this post along the way.

Some modelling and metal shading

Some modelling and metal shading

Skin Shader

Skin Shader

Oxidized Bronse test.
Model: photoscan of Ligier Richier, Tomb of René de Châlons

Oxidized Bronse test.
Model: photoscan of Ligier Richier, Tomb of René de Châlons