lately been playing a lot with Maya and Arnold, so I've decided to try pushing realism to it's maximum, and see what I can do.
I'm pretty happy with the result, but still have a lot to do. Will be updating this post along the way.
Some modelling and metal shading
Skin Shader
Oxidized Bronse test.
Model: photoscan of Ligier Richier, Tomb of René de Châlons